Post by Raelyn on Dec 15, 2010 16:52:14 GMT -5
((info gotten from Pern Wiki: pern.wikia.com/wiki/Dragons))
Dragons Description:
Dragons are described as carnivorous, oviparous, warm-blooded creatures. Like all of Pern's native large fauna, they have six limbs - four feet and two wings. Their blood, referred to as ichor, is copper-based and green in color, they have multifaceted eyes that change color depending on the dragon's mood. Their head and general body type is described by McCaffrey as being similar in shape to those of horses. On their heads they have small headknobs, similar to those of giraffes, and no visible ears. Unlike the dragons of Terran legend, they have a smooth hide rather than scales; the texture of their skin is described as being reminiscent of suede with a spicy, sweet scent when clean. They are described as having forked tail ends with a defecation opening between the forks. The dragons usually get from one place to another by going through a teleportation process known as 'going between' [in which the Rider/Dragon share the image of Wher (or when) they are going in order to safely teleport to their destination].
Abilities:
Telepathy|
Despite their relatively low intelligence, fire-lizards communicate through a form of weak telepathy. They also imprint on the first individual who feeds them after they hatch, creating a telepathic bond with them; the Pernese call this phenomenon "Impression". In creating dragons, Kitti Ping intensified the creatures' telepathy, greatly increased their intelligence, and gave them a strong instinctive drive to Impress to a human. Upon hatching, each dragonet chooses one of the humans present (usually) and Impresses to that person; from that moment on, the pair are in a constant state of telepathic contact for as long as they both live. Dragons also use telepathy to communicate with each other and with fire-lizards. They are capable of speaking telepathically to humans besides their own riders, but not all of them will do so except under unusual circumstances.
Teleportation|
Dragons and fire-lizards can also teleport. They do this by briefly entering a hyperspace dimension known as between. Both humans and dragons experience between as an extremely cold, sensory-deprived, black void. After spending no more than eight seconds in between, the dragon or fire-lizard can re-emerge anywhere on Pern, along with any passengers or cargo they carried. This ability is explained as having evolved in fire-lizards as a defense against Thread; not only does it allow them to quickly escape from Threadfall, but the intense cold of between kills any Thread that has already burrowed into them. If a dragon attempts to teleport without a clear mental image of the place where they intend to reappear, they may simply fail to emerge from between and thus, be gone forever.
Time/Space|
Going between allows dragons to travel through time as well as space, as long as they have a clear picture of what a particular place looked like (or will look like) at the desired time. However, the practice is highly dangerous to both dragon and rider and is severely restricted. Existing in two places at once for extended periods of time, or in close proximity, causes severe weakness and psychological disturbance for humans but not for dragons, the effects of which are discussed in several novels. In addition, while teleporting through space always takes the same amount of time, when a dragon travels through time, the amount of time they spend in between increases depending on how long ago or how far in time the destination is. Thus, traveling to remote times poses severe dangers from hypothermia and oxygen deprivation.
Telekinesis|
Dragons are also capable of telekenesis, though this ability is unknown and used in an unconscious manner (to augment flight) until it is discovered as a conscious ability by the green dragon Zaranth and her rider Tai in the 31st turn of the 9th Pass. It is speculated that the undersized wings were intentionally created in the dragons by Kitti Ping to reduce the surface area of a dragon that is exposed to possible Thread injury, and that the telekenisis was intended to make up for the loss of wingsail. It is said in many books that a dragon can carry whatever it thinks it can carry. This is likely an extension of the telekenesis, mentally "lifting" the extra load. This is the most likely explanation as to the great loads that dragons sometimes carry during emergencies.
[They move something with their minds! This, it was viewed by Zaranth, Tai, Golanth, and F'lessan, is best done in pairs. One dragon *lifting* and *pushing* with the second dragon slowing the object down and keeping it from being destroyed. Three dragons move the injured Golanth Between to the sea after he begins to recover, but even just Zaranth could have moved him with Golanth's help. Once he was out of between, he glided into the waters to relax. This proves the usefullness of Telekinesis. Also, AIVAS had mentioned this ability, but not even Ruth could figure out what he wanted them to do.This ability will be useful for occasions such as the Fireball- meteors/meteorites-- the dragons can *Push* these things away, back into outer space!]
Significance:
As the primary line of defense against the Thread, dragons are a requirement for the survival and prosperity of humans, not to mention other forms of land life, on Pern. However, the great beasts require a good deal of maintenance, to the degree of requiring a large part of Pernese infrastructure - especially cattle farming - to be centered around their upkeep. This has been known to cause resentment among those doing the supporting, especially at times when Thread is not falling
Dragons Description:
Dragons are described as carnivorous, oviparous, warm-blooded creatures. Like all of Pern's native large fauna, they have six limbs - four feet and two wings. Their blood, referred to as ichor, is copper-based and green in color, they have multifaceted eyes that change color depending on the dragon's mood. Their head and general body type is described by McCaffrey as being similar in shape to those of horses. On their heads they have small headknobs, similar to those of giraffes, and no visible ears. Unlike the dragons of Terran legend, they have a smooth hide rather than scales; the texture of their skin is described as being reminiscent of suede with a spicy, sweet scent when clean. They are described as having forked tail ends with a defecation opening between the forks. The dragons usually get from one place to another by going through a teleportation process known as 'going between' [in which the Rider/Dragon share the image of Wher (or when) they are going in order to safely teleport to their destination].
Abilities:
Telepathy|
Despite their relatively low intelligence, fire-lizards communicate through a form of weak telepathy. They also imprint on the first individual who feeds them after they hatch, creating a telepathic bond with them; the Pernese call this phenomenon "Impression". In creating dragons, Kitti Ping intensified the creatures' telepathy, greatly increased their intelligence, and gave them a strong instinctive drive to Impress to a human. Upon hatching, each dragonet chooses one of the humans present (usually) and Impresses to that person; from that moment on, the pair are in a constant state of telepathic contact for as long as they both live. Dragons also use telepathy to communicate with each other and with fire-lizards. They are capable of speaking telepathically to humans besides their own riders, but not all of them will do so except under unusual circumstances.
Teleportation|
Dragons and fire-lizards can also teleport. They do this by briefly entering a hyperspace dimension known as between. Both humans and dragons experience between as an extremely cold, sensory-deprived, black void. After spending no more than eight seconds in between, the dragon or fire-lizard can re-emerge anywhere on Pern, along with any passengers or cargo they carried. This ability is explained as having evolved in fire-lizards as a defense against Thread; not only does it allow them to quickly escape from Threadfall, but the intense cold of between kills any Thread that has already burrowed into them. If a dragon attempts to teleport without a clear mental image of the place where they intend to reappear, they may simply fail to emerge from between and thus, be gone forever.
Time/Space|
Going between allows dragons to travel through time as well as space, as long as they have a clear picture of what a particular place looked like (or will look like) at the desired time. However, the practice is highly dangerous to both dragon and rider and is severely restricted. Existing in two places at once for extended periods of time, or in close proximity, causes severe weakness and psychological disturbance for humans but not for dragons, the effects of which are discussed in several novels. In addition, while teleporting through space always takes the same amount of time, when a dragon travels through time, the amount of time they spend in between increases depending on how long ago or how far in time the destination is. Thus, traveling to remote times poses severe dangers from hypothermia and oxygen deprivation.
Telekinesis|
Dragons are also capable of telekenesis, though this ability is unknown and used in an unconscious manner (to augment flight) until it is discovered as a conscious ability by the green dragon Zaranth and her rider Tai in the 31st turn of the 9th Pass. It is speculated that the undersized wings were intentionally created in the dragons by Kitti Ping to reduce the surface area of a dragon that is exposed to possible Thread injury, and that the telekenisis was intended to make up for the loss of wingsail. It is said in many books that a dragon can carry whatever it thinks it can carry. This is likely an extension of the telekenesis, mentally "lifting" the extra load. This is the most likely explanation as to the great loads that dragons sometimes carry during emergencies.
[They move something with their minds! This, it was viewed by Zaranth, Tai, Golanth, and F'lessan, is best done in pairs. One dragon *lifting* and *pushing* with the second dragon slowing the object down and keeping it from being destroyed. Three dragons move the injured Golanth Between to the sea after he begins to recover, but even just Zaranth could have moved him with Golanth's help. Once he was out of between, he glided into the waters to relax. This proves the usefullness of Telekinesis. Also, AIVAS had mentioned this ability, but not even Ruth could figure out what he wanted them to do.This ability will be useful for occasions such as the Fireball- meteors/meteorites-- the dragons can *Push* these things away, back into outer space!]
Significance:
As the primary line of defense against the Thread, dragons are a requirement for the survival and prosperity of humans, not to mention other forms of land life, on Pern. However, the great beasts require a good deal of maintenance, to the degree of requiring a large part of Pernese infrastructure - especially cattle farming - to be centered around their upkeep. This has been known to cause resentment among those doing the supporting, especially at times when Thread is not falling