Post by SunsetSher on Sept 8, 2011 20:02:56 GMT -5
We are a relatively new AU semi- to non-canon 11th Pass Weyr whose story diverges from canon during the events of The Skies of Pern. Humans were so shocked and dismayed by the comet that struck Pern that they never realized a similar comet had impacted with the Red Star, near-simultaneously. Over the Turns that followed, Starsmith calculations revealed that the Red Star was coming closer, toward its original orbit, rather than moving further away.
Of course, no one wanted to accept it for a fact, but the Tenth Pass- lasting longer than any before it- opened their eyes to the unhappy truth. Thread isn't gone, and its cycle is less predictable than before.
In more recent history prior to the Eleventh Pass, the dragons' population started to increase beyond the capacity of the other Weyrs to house them. Then construction began to turn Mt. Sunset into a habitable Weyr. The Red Star loomed ominously, but Thread didn't begin on schedule... for which the riders were understandably thankful. It gave the stonesmiths a chance to finish rough construction on Sunset Weyr. Even if the wait was nerve-wracking for some. Before they were sufficiently drilled and ready, something happened that defied all logic.
Every last Weyr on Pern fell asleep one night, and woke up a Turn later. Nobody that was on the outside, even dragonriders, could get near enough to see what was going on... and nobody that was there has the slightest clue what happened.
The official position was one of "move forward and don't look back." Since the event was unexplainable, there was no point dwelling on it. Dragonriders caught outside the Weyrs were utterly unaffected by the event, further complicating matters. Lemos Hold was fervent in its relief that the Weyr's mystery seemed to be over, and sent a double-tithe that autumn.
They only had a few weeks to prepare before Thread caught them, during which the only gold at the Weyr had an out-of-season Mating Flight. Fortunately, winter's cold brought a respite from the silver rain, to let dragonriders everywhere review what works and what doesn't, and which drills most effectively simulate Threadfall. Weyrwoman Ponoa and her gold Brinleth (the only gold the Weyr had at the time) followed their weyrmates between, leaving a newly-laid clutch on the sands. Three green dragons stepped forward to incubate the eggs. It was a display of maternal instincts no-one had guessed they would possess. Green flits typically don't! Now, they are refusing to chew firestone for drills, claiming it makes them physically ill.
A temporary weyrwoman, Kadia of gold Rusith, has come to try and scrape things together before spring and the return of Thread, and frankly isn't doing that well. But the "Present from the Past" clutch is expected to hatch in the spring. A small clutch at that. It is strange that not one, but two sparkling eggs grace the Hatching Cavern. (Silly Rusith thinks one is a dud.) Both are widely hoped to be queen eggs, but tragically, there are nowhere near enough Candidates- even for such a small clutch.
Current Events:
The Touching has started, open to everyone (not only those hoping to Impress) who cares to come down.
Also, another goldrider, Erylaina, has just arrived, which is a mercy- Kadia has no interest in being responsible for an entire Weyr... even briefly.
Sulee, an NPC gold flitter, has laid her eggs all over the Weyr! Oh no! Will all of them be found in the Firelizard Egg Hunt?!
The overdone (but still amusing) Egg Guessing Contest for the "Present from the Past" clutch is currently underway.
- A blend of storyteller and player-driven plots
- A friendly, literate environment
- Four atypical colors planned during the first Turn of play
- Flow of IC time is directly influenced by certain plot threads- earlier completion means quicker advancement to the next season
- Fuzzy time (any thread started during a particular season can be completed at will with no penalty... so you can choose to post a thread that happened "before" certain plot events, such as searches backdated to before Hatchings)
- The color of the male that Catches a female only affects the number of viable eggs, so there is no programmed favoritism toward bronzes in most Flights
- Sizes for every color dragon overlap at least one other color's range, and more often several
- Two behind-the-scenes, password-protected IC boards for secret plots leading up to Weyr-wide events (passwords will change at the conclusion of each)- access will be granted to participants only, but threads will be viewable after completion
- Players may indicate what colors they would like to Impress, from most to least, on candidate applications; if desiring one, you may also indicate one color lizard you do not want for that character
- Personality-based Impressions, currently; potential for players to write their own hatchling profiles in the future after Impression
- Intensive but malleable plot planned for the first IC Turn or so, involving clutching greens, human triplets, aliens, dangerous creatures found between, firelizard egg hunts, new bondables, and random acts of Nature - to name a few
- Adoptable NPC system (meaning anyone can create one, and anyone can play one or several at any time)
- Staff 'salary' system
- Five Marks' pay per IC post (automatic)
- Open Marketplace for official and player-made shops
- Shifty Trader interaction, where lottery tickets and treasure maps may be purchased at your own risk
- A Present from the Past Clutch is hatching in late September
- Active players
- Active staff
- Alien player volunteers (immediate PLOT) sign up here!
- Two riders of clutching greens (future PLOT)
- Rankers
- Candidates
- Weyr and Hold-folk
- "Villain" types
- "Doomed" characters (secretly doomed)
<a href="http://sunsetweyr.proboards.com/index.cgi"><img src="http://i1209.photobucket.com/albums/cc398/spamfilter1986/Sunset%20Weyr/affiliateb.jpg" border="0" alt="11th Pass AU"></a>
Sample Egg:
The Fuddy Dud Egg
The Fuddy Dud Egg
Of an average size and shape, this egg is smooth to the touch. The sparkling shell looks like some sort of painting gone wrong, the way gold, lavender, and blue swirl into each other at irregular points. Its surface is warm like the rest, but there is no response to any outward stimuli. However, anyone who touches it will hear the faintest mental echo of their own thoughts- as if they spoke to themselves, unwillingly. It rests on its side in the shadow of the massive Dancing Square, the narrow apex pointing toward Lady's Embrace.